In retrospect I think that I maybe should have made it a bit wider, because I feel that some of the spaces on the top are too small compared to the game. the upkicker on the right (not the ball-laucher), because the width on the playfield that I settled on was to small to fit everything at the bottom (It’s 1110 x 534mm). With these things in mind I started making the 3D model. I also designed the board assuming the pinball in the game was the same size as a standard pinball. I also searched a bit around to find out what size the playfield usually was. The only real thing I knew for sure was the 4 pop-bumpers in the top, so I stared with them and found some 3D-models at Google Warehouse. When I created the 3D-model I didn’t have lots of sizes to compare with. One thing that helped a bit was that I was able to find the game with a higher resolution than the game that is bundled with Windows.Īnyways, here is what my reference has been all along: Ironically the only material from 3D space cadet is the 2D-board from the game. I started the project by making a 3D-model in Google SketchUp. The picture on the right is the nearest I have found to the real thing.Īfter seeing that Ben Heck and Jeri Ellsworth had made their own pinball-machines it struck me that if someone else can make a pinball-machine, then why can’t I? 3D model And every once in a while I would search Google to find if anyone has made a real one yet. Over the years I’ve tried a few pinball-machines and I remember every time I saw one. I always thought that it would be awesome to have a real playable version of it, but it never really struck my mind that I could build one myself. As the title says, it’s better to post this a little late, than never! How it startedģD Space cadet itself is embedded into my childhood, It’s one of the games I played a lot when I was still learning a lot about computers. I’ll try to document some of the progress I have already done in this post. I still haven’t found anyone else making this game in real life yet, so please tell me if something like that exists! It would be interesting to see! You may find yourself addicted, but at least you won’t have to worry about running out of quarters.I’ve been working on this project for about 5 months now, and now I think this project is far too large to go totally undocumented, so I’m starting a work log to share what I’m doing!Įasier said than done I’m making a real life version of 3D Space Cadet, the pinball game developed by Maxis and Cinematronics which was bundled with Windows for some versions. With plenty of missions to keep you busy, this game is a fun spin on traditional pinball. The game was praised for its graphics and the fact that it made a pinball game ‘work’ on computer. The goal of Ultra Pinball was to create a fun pinball experience that you couldn’t get anywhere else and I would say they succeeded. Though the plot is much more involved than this simple directive. You are attempting to build a spaceship and then launch it to beat the game. The game isn’t all about scoring points, it has a bit of a plot. But Ultra Pinball takes it up a notch by adding missions and things like comets destroying sections of the board and many other random happenings. Just like real pinball you have flippers that you bop the ball around with and try to score points. Each table also has a set of 5 mini tables to conquer in order to complete it. The tables are Mine, Colony, and Command Post and each have their own goals associated with them. You can play on three different pinball tables that you warp between. The game is based on a space simulation game known as Outpost (a Sierra On-Line title, 1994). This game takes the general idea of pinball and adds crazy elements into it. 3-D Ultra Pinball is a science fiction based pinball game developed by Dynamix and published by Sierra On-Line in 1995 for Windows and Mac.
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